You won't believe it! These penguins are real rascals: if your flick is good enough, they can slide not only straight, they can make curves and even jump over the walls.
Each player will have to use the best of their skills in order to get the most points in this fun and exciting game. It's not just cool, it's ICE COOL!
HOW TO PLAY
In each round one penguin is the Catcher and other penguins are the Runners. Number of rounds equals number of players.
The Runners starts from the Classroom and flick their penguin, trying to go through the doors and get the yummy fish of the same colour. By doing so, the penguin gets a Fish card with victory points on it or even extra bonus - additional turn to flick your penguin.
The Catcher starts from the spot in the Kitchen and tries to catch all the rascals before all the fish is eaten by bumping into the Runners. Watch out!
The round ends when any Runner has collected all 3 fish tokens of his colour or if the Catcher has caught all Runners.
The Catcher gets Fish cards for each penguin he caught during the round. Now it's the next penguin's turn to be the Catcher!
Count victory points on Fish cards and find out the winner.
INSIDE THE BOX
4 plastic penguins;
5 carboard boxes — rooms;
16 wooden Fish tokens (12 fish in 4 player colors and 4 fish in white color);
45 Fish cards (each showing 1, 2 or 3 victory points);
4 color reminder cards;
4 penguin ID cards;
|Brain Games Publishing
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