A table-top role-playing game for 3
No GM, No dice, No prep
In Downfall, you choose a Flaw you want to explore and build a unique and irredeemably broken world around it. See how Greed destroys a city, how Loyalty corrupts a kingdom, or how Curiosity betrays a galactic empire. You'll craft traditions that bring your society to life, then see how it all comes tumbling down.
The game works in any kind of setting, from mythical fantasy to the real world to high-flying science fiction. It's made to tell a whole story in a single 2-4 hour session and doesn't require preparation, dice, or a GM.
You build your setting together, creating a rich physical and cultural landscape to destroy during play. If you enjoy world-building, you'll love making a society in Downfall.
You begin by choosing a Flaw—something like greed, complacency, or loyalty— to serve as the theme of your game. This long-ignored Flaw has finally surfaced to show its teeth. Though the Flaw has always been there, it is just now beginning to destroy everything it created.
Then you create a detailed set of traditions, practices, and beliefs that your society holds dear. These are the pieces you will break throughout play.
We role-play to explore the collapse of the world, shaping the destruction of our home through our characters. You'll tell the story of a Hero who tries to save their home, and fails.
In Downfall you take turns as each character in the game, so everyone is at the center of the fiction. The decisions you make throughout the game lead to a unique and memorable collapse of a civilization.
Even though you fail to save your world, the story you tell of its destruction will remain forever.
|Brand||Less Than Three Games|
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